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Birthright campaign setting gods
Birthright campaign setting gods












are all produced by others (typically an elected Parilment in real life, but in some Brecht states could be the Merchant's Guild, Council of Lords etc.) and then "ratified" into law by the signature of the monarch. Technically there is a blooded head of state, but the laws etc. So there is some republican ideas present in Havens - from memory they ran along the lines of a constitutional monarchy. Maybe the divine bloodlines could be adapted into specialized Pathfinder mythic paths, with great feats of rulership and slaying of Blooditudinous enemies counting as mythic trials?Ĭlick to expand.It's been a long time since I read Havens of the Great Bay, but there were some Brecht states where the "Blooded Ruler" was very much a figure head, someone who held the Invested Domain, but where the true political power lay with other parties (one state was basically run by the merchant guilds I think) who basically told the Regent what to do. Updating this to 3.5/Pathfinder would be rather hard, wouldn't it? Bloodiness is presented as something to be strengthened outside of normal class progression, and not particularly balanced at all, what with bloodtheft and the like. (Although this does make for a setting in which druids have really good reason to be buddy-buddy with arcane casters, which is mildly hilarious.) And druids get shortchanged they should be all over the whole nature-ley-line-magic schtick. I like the Birthight setting, but it has a lot of second edition baggage that annoys me - class caps and restrictions by race, for example. And if I recall correctly, the primary non-combat means of strengthening your own Blooditude is by ruling well over time, so there's incentive to make decisions that actually make your country or organization a better place.

birthright campaign setting gods

and over time, Bloodedness should really spread through the population both naturally and artificially. On the other hand, while the blood is inherited, it can also be transferred by various rituals. Under the circumstances, it's hard to imagine a non-Blooded leader getting much traction. They're just inherently better at making rulership-related decisions than non-Blooded of otherwise equivalent stats and skills.

birthright campaign setting gods

Well, the Blooded don't actually have any kind of divine mandate to rule.














Birthright campaign setting gods